LSDE Dialog Engine / SceneEndReason
Type Alias: SceneEndReason
SceneEndReason = typeof
SceneEndReason[keyof typeofSceneEndReason]
Defined in: types.ts:416
Why a scene ended — what onSceneExit is told in SceneContext.reason.
faulted and deadlocked are the two a game most needs to tell apart from completed. A waitForBlocks wired to a block no track will ever finish used to end exactly like a scene played to its last line, and a game awaiting the exit of a dialogue could not know it had been cut short.
