LSDE Dialog Engine / InitOptions
Interface: InitOptions
Defined in: types.ts:271
Options passed to engine.init().
Properties
check?
optionalcheck?:CheckOptions
Defined in: types.ts:281
data
data:
Blueprints|Blueprints[]
Defined in: types.ts:280
One payload, or the several files of a per-scene export.
LSDE can write one file per scene, and each of those is self-contained: it carries the whole header — every dictionary, function and card — so a scene loads and plays on its own. Pass the list and the engine stacks the scenes behind one header, after checking that the files really do come from the same export.
