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LSDE Dialog Engine / InitOptions

Interface: InitOptions ​

Defined in: types.ts:271

Options passed to engine.init().

Properties ​

check? ​

optional check?: CheckOptions

Defined in: types.ts:281


data ​

data: Blueprints | Blueprints[]

Defined in: types.ts:280

One payload, or the several files of a per-scene export.

LSDE can write one file per scene, and each of those is self-contained: it carries the whole header — every dictionary, function and card — so a scene loads and plays on its own. Pass the list and the engine stacks the scenes behind one header, after checking that the files really do come from the same export.