LSDE Dialog Engine / Scene
Interface: Scene
Defined in: blueprint-types.ts:226
One scene: its blocks, and where it starts.
Properties
blocks
blocks:
Block[]
Defined in: blueprint-types.ts:236
Every exported block of the scene.
id
id:
string
Defined in: blueprint-types.ts:230
The scene identity that SURVIVES A RENAME (sc_ then eight chars). 'scene' is what you read and what builds the i18n keys, but it changes when the writer renames the scene - so an asset that stored it stops resolving, silently. Store THIS one wherever a scene is referenced from outside the payload, and show 'scene' as its label.
label?
optionallabel?:string
Defined in: blueprint-types.ts:232
The readable name of the scene, when written.
scene
scene:
string
Defined in: blueprint-types.ts:228
The scene path without the reserved namespace (acte1, chap1.acte1).
start?
optionalstart?:string
Defined in: blueprint-types.ts:234
The entry block id. Absent = the scene has no entry and cannot play.
