LSDE Dialog Engine / IDialogueEngine
Interface: IDialogueEngine
Defined in: types.ts:955
Public interface for the dialogue engine facade.
Remarks
This is the top-level entry point for the LSDEDE runtime. It manages blueprint loading, global handler registration, and scene creation. Use SceneHandle for per-scene control.
See
SceneHandle for per-scene runtime control
Methods
getActiveScenes()
getActiveScenes():
SceneHandle[]
Defined in: types.ts:1027
Get all currently active scene handles.
Returns
getCurrentBlocks()
getCurrentBlocks():
BlueprintBlock[]
Defined in: types.ts:1029
Get the current block of every active scene.
Returns
getSceneConnections()
getSceneConnections(
sceneId):BlueprintConnection[]
Defined in: types.ts:1031
Get connections for a scene (for inter-scene navigation).
Parameters
sceneId
string
Returns
init()
init(
options):DiagnosticReport
Defined in: types.ts:959
Validate blueprint data, build internal graph, return diagnostic report.
Parameters
options
Returns
isRunning()
isRunning():
boolean
Defined in: types.ts:1025
True if at least one scene is active.
Returns
boolean
onAction()
onAction(
handler):void
Defined in: types.ts:984
Register a global handler for ACTION blocks. The developer MUST handle execution in this handler.
Parameters
handler
Returns
void
onBeforeBlock()
onBeforeBlock(
handler):void
Defined in: types.ts:973
Register a handler called before every block. Must call resolve() to continue.
Parameters
handler
Returns
void
onChoice()
onChoice(
handler):void
Defined in: types.ts:980
Register a global handler for CHOICE blocks. All choices are provided, tagged with visible when onResolveCondition() is configured.
Parameters
handler
Returns
void
onCondition()
onCondition(
handler):void
Defined in: types.ts:982
Register a global handler for CONDITION blocks. The developer MUST handle evaluation in this handler.
Parameters
handler
Returns
void
onDialog()
onDialog(
handler):void
Defined in: types.ts:978
Register a global handler for DIALOG blocks. May return a cleanup function.
Parameters
handler
Returns
void
onInvalidateBlock()
onInvalidateBlock(
handler):void
Defined in: types.ts:968
Register a handler called when a block fails validation.
Parameters
handler
Returns
void
onResolveCharacter()
onResolveCharacter(
fn):void
Defined in: types.ts:989
Register a global character resolver. Called for every block with metadata.characters.
Parameters
fn
(characters) => BlockCharacter | undefined
Returns
void
onResolveCondition()
onResolveCondition(
evaluator):void
Defined in: types.ts:1003
Install a unified condition evaluator for both choice visibility and condition block pre-evaluation. The engine handles choice: conditions internally via choice history — this callback evaluates game-state conditions only.
When installed:
- Choice blocks: each choice is tagged with
visible: true | falsebased on itsvisibilityConditions. - Condition blocks: each group is pre-evaluated and the result is available in
context.groups[i].resultandcontext.evaluation.
Parameters
evaluator
(condition) => boolean
Returns
void
onSceneEnter()
onSceneEnter(
handler):void
Defined in: types.ts:1011
Register a handler called when any scene starts.
Parameters
handler
Returns
void
onSceneExit()
onSceneExit(
handler):void
Defined in: types.ts:1013
Register a handler called when any scene ends (natural or cancelled).
Parameters
handler
Returns
void
onValidateNextBlock()
onValidateNextBlock(
handler):void
Defined in: types.ts:966
Register a handler called before each block to validate it.
Parameters
handler
Returns
void
scene()
scene(
sceneId):SceneHandle
Defined in: types.ts:1018
Create a scene handle. Does NOT start the flow — call handle.start().
Parameters
sceneId
string
Returns
setChoiceFilter()
setChoiceFilter(
evaluator):void
Defined in: types.ts:1006
Parameters
evaluator
(condition) => boolean
Returns
void
Deprecated
Use onResolveCondition instead.
setLocale()
setLocale(
locale):void
Defined in: types.ts:961
Set the active locale for text resolution.
Parameters
locale
string
Returns
void
stop()
stop():
void
Defined in: types.ts:1023
Stop all active scenes.
Returns
void
