Skip to content

LSDE Dialog Engine / BaseBlockContext

Interface: BaseBlockContext ​

Defined in: types.ts:305

What every block handler gets, whatever the block type.

Extended by ​

Properties ​

actors ​

actors: Card[]

Defined in: types.ts:316

Every card the block cites, resolved through the export's cards table, in file order.


character ​

character: Card | undefined

Defined in: types.ts:314

The actor onResolveCharacter() picked for this block, or undefined.

A block lists a CAST in actors — card ids, in an order LSDE deliberately refuses to give a meaning to. Whether the first one speaks, whether they all do, whether the rest are simply present is the game's call, so the engine hands the whole list to onResolveCharacter() and keeps whatever comes back. It does not elect a first one, the way v1 did.


emotion ​

emotion: Card | undefined

Defined in: types.ts:324

The emotion of the block, resolved through cards — the TONE of the line, not of a speaker.

In v1 each character carried its own emotion, which meant writing the same feeling twice for two actors saying one sentence, and being free to desynchronise them by accident. A block is one line and one line has one tone; actors says who may carry it.


intensity ​

intensity: number | undefined

Defined in: types.ts:326

How strongly, when the writer set an emotion. Passed through untouched.


preventGlobalHandler ​

preventGlobalHandler: () => void

Defined in: types.ts:328

Stop the global (Tier 1) handler from running after this scene handler.

Returns ​

void