LSDE Dialog Engine / ValidateNextBlockArgs
Interface: ValidateNextBlockArgs
Defined in: types.ts:789
Arguments for the onValidateNextBlock handler.
Remarks
Called before each block is executed. Provides the resolved character for both the upcoming block (nextContext) and the previously executed block (fromContext). This enables game-side validation such as character authorization, status checks, or transition rules between characters.
fromContext is null for the first block of a scene (no previous block exists).
Example
engine.onValidateNextBlock(({ nextBlock, nextContext, fromContext }) => {
const { character } = nextContext;
if (!character) return { valid: false, reason: 'no_character' };
if (game.characterHasStatus(character, 'stunned'))
return { valid: false, reason: 'character_stunned' };
return { valid: true };
});See
- ValidateNextBlockContext for per-block context details
- BlockCharacter for character data
Properties
fromBlock
fromBlock:
BlueprintBlock|null
Defined in: types.ts:793
The block that was just executed, or null for the first block of the scene.
fromContext
fromContext:
ValidateNextBlockContext|null
Defined in: types.ts:797
Context for the previous block, or null if this is the first block.
nextBlock
nextBlock:
BlueprintBlock
Defined in: types.ts:791
The block about to be executed.
nextContext
nextContext:
ValidateNextBlockContext
Defined in: types.ts:795
Context for the upcoming block (character, etc.).
port
port:
string|null
Defined in: types.ts:799
The port that was followed to reach nextBlock (reserved for future use).
