LSDE Dialog Engine / BlueprintConnection
Type Alias: BlueprintConnection
BlueprintConnection =
Link&object
Defined in: types.ts:35
A wire seen from OUTSIDE the block that carries it.
In the payload a wire is a Link listed in block.next, so it only knows where it goes — where it comes from is the block holding it. Graph inspection needs both ends, so the engine flattens every next into this shape. Nothing in the file has it; it exists only in memory.
Type Declaration
from
from:
string
The id of the block this wire leaves, within its scene.
