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LSDE Dialog Engine / CheckOptions

Interface: CheckOptions

Defined in: types.ts:592

Options for cross-validating blueprint data against game capabilities. When provided, the engine warns about blueprint references that don't match your game's known capabilities.

Properties

characters?

optional characters?: string[]

Defined in: types.ts:598

Known character names in your game. Blueprint blocks referencing unknown characters will produce warnings.


dictionaries?

optional dictionaries?: Record<string, string[]>

Defined in: types.ts:596

Known dictionary groups and their row keys. Blueprint references to unknown groups/keys will produce warnings.


signatures?

optional signatures?: string[]

Defined in: types.ts:594

Known action signature IDs in your game. Blueprint actions referencing unknown IDs will produce warnings.