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LSDE Dialog Engine / CheckOptions

Interface: CheckOptions ​

Defined in: types.ts:261

Options for cross-validating blueprint data against game capabilities. When provided, the engine warns about blueprint references that don't match your game's known capabilities.

Properties ​

cards? ​

optional cards?: string[]

Defined in: types.ts:267

Card NAMES your game knows — card.name, never the editor id (var1).


dictionaries? ​

optional dictionaries?: Record<string, string[]>

Defined in: types.ts:265

Dictionary ids and their entry keys, as your game holds them. Anything outside warns.


functions? ​

optional functions?: string[]

Defined in: types.ts:263

Function ids your game implements. A blueprint function outside this list warns.