LSDE Dialog Engine / CheckOptions
Interface: CheckOptions
Defined in: types.ts:261
Options for cross-validating blueprint data against game capabilities. When provided, the engine warns about blueprint references that don't match your game's known capabilities.
Properties
cards?
optionalcards?:string[]
Defined in: types.ts:267
Card NAMES your game knows — card.name, never the editor id (var1).
dictionaries?
optionaldictionaries?:Record<string,string[]>
Defined in: types.ts:265
Dictionary ids and their entry keys, as your game holds them. Anything outside warns.
functions?
optionalfunctions?:string[]
Defined in: types.ts:263
Function ids your game implements. A blueprint function outside this list warns.
