LSDE Dialog Engine / CheckOptions
Interface: CheckOptions
Defined in: types.ts:592
Options for cross-validating blueprint data against game capabilities. When provided, the engine warns about blueprint references that don't match your game's known capabilities.
Properties
characters?
optionalcharacters?:string[]
Defined in: types.ts:598
Known character names in your game. Blueprint blocks referencing unknown characters will produce warnings.
dictionaries?
optionaldictionaries?:Record<string,string[]>
Defined in: types.ts:596
Known dictionary groups and their row keys. Blueprint references to unknown groups/keys will produce warnings.
signatures?
optionalsignatures?:string[]
Defined in: types.ts:594
Known action signature IDs in your game. Blueprint actions referencing unknown IDs will produce warnings.
