LSDE Dialog Engine / BlockCharacter
Interface: BlockCharacter
Defined in: types.ts:182
Character (actor) assigned to a block.
Properties
emotion?
optionalemotion?:string
Defined in: types.ts:190
Emotion label for the character in this block (e.g. "happy", "angry", "sad").
emotionIntensity?
optionalemotionIntensity?:number
Defined in: types.ts:192
Emotion intensity (e.g. 0 = neutral, higher = stronger).
id
id:
string
Defined in: types.ts:186
Game-side character identifier. Use this to look up the character in your game engine.
name
name:
string
Defined in: types.ts:188
Display name for debugging and editor preview. Not intended for in-game display.
uuid
uuid:
string
Defined in: types.ts:184
Internal UUID used by the dialog engine.
