Visual Blueprints
Consume JSON exports from the LSDE editor — scenes, blocks, connections, dictionaries, signatures.
Multi-runtime, callback-driven graph dispatcher for interactive dialogue blueprints
| Runtime | Language | Target | Source |
|---|---|---|---|
| TypeScript | TypeScript | Reference implementation | lsde-ts |
| C# | C# (.NET Standard 2.1) | Unity, Godot Mono, .NET | lsde-csharp |
| C++ | C++17 | Unreal Engine, custom engines | lsde-cpp |
| GDScript | GDScript | Godot 4 | lsde-gdscript |